Mar. 24, 2025
After my articles and videos about 3D cameras ' one of the most popular questions was ' 'Which 2D camera should I choose for my project?'
This question is orders of magnitude more complicated than it seems. For most systems that I have seen, 'choosing a camera' is part of the final product ' as important and complicated as 'collecting a dataset' or 'training a neural network.'
If you are looking for more details, kindly visit HBVCAM.
Why?
Today, it's pretty clear that expertise in VLM and Edge models differs. The same is true of cameras. When people develop low-power cameras for home use and cameras for astronomy, they will use different approaches and solutions.
So, I'll warn you right away ' this guide does not pretend to be comprehensive. I tried to focus on a few things:
Also, when preparing the article and video, I asked a few experts to criticize and add their point of view on these issues:
By the way. This article also has a video on YouTube. In this video I tell a few additional examples and share practice experience:
When choosing a camera, you need to evaluate several characteristics at a high level:
To estimate this, let's check all these characteristics on the camera
USB, CSI, and LAN are the primary interfaces that account for 95% of cameras. We will talk about them in detail later, and here are a few words about the rest. Partly, these are wrappers over existing ones:
Each interface has two main parameters: speed and signal delay. The slowest ones now are old cameras (USB 2.0, etc.). The fastest ones utilize several PCIe lines.
The further your camera is from your processing unit, the bigger the difference. The more intermediate processing your signal will go through ' the later you will output your result.
We can talk about optics endlessly. But let's focus on the main characteristics:
Main characteristics of the matrix:
Also, some cameras have their own light system; sometimes, you need to choose whether to build your system or use existing boxing.
Also, for some applications, it's super important to choose a shutter type. Global vs. Rolling Shutter. Global shutter allows you to have the same moment of exposure for all pixels. Also, for some cameras mechanical shutter, it's still an option(astronomy, for example). But it's quite rare.
Some cameras have an internal CPU/NPU/GPU for image processing, and for some, you need to use another device.
The first advantage is that preprocessing works on the camera. Some USB cameras can stream a raw image, but most cameras will stream already processed and compressed images. This allows you to utilize the channel width optimally.
The second advantage is that most USB cameras are 'plug and play.' They will work out of the box under Windows andmost Linux systems, MacOS, Android, etc.
The third advantage is availability. A USB camera will be sold in a nearby store. Of course, not every USB camera is so easy to buy, but this will be reasonable for most examples.
The fourth advantage is that USB 3 is a fairly fast protocol. Especially considering compression.
The first disadvantage is the limited cable length. The camera out of the box will most likely have:
The second minus. Simple cameras can have a large delay and it can be unstable.
The third minus. Sometimes, finding a ready-made camera with the target characteristics isn't easy.
The fourth minus is that drivers can be unstable. Recently, this part has improved. But 6'7 years ago, the driver could freeze on Jetson, requiring a system reboot.
In my opinion, USB cameras are super good for prototyping. They allow you to quickly connect something and minimize problems caused by drivers and codecs.
For more information, please visit USB Global Shutter Camera Module.
Very often, small-scale indoor solutions/factory solutions are made on USB cameras, where the camera's price is no longer a determining factor at $200-$300.
USB cameras are good for providing high FPS with high-quality images.
In general, USB is when it is 'Fast' and 'Good' but 'Expensive'.
Several examples of USB cameras that can be used in projects.
First option. Cheap, quick to buy, good quality for student projects, testing algorithms, etc. ' Logitech C270 (Logitech C920/C922 has a little bigger resolution and framerate)
Second option. Expensive, rich, good quality, lots of implemented interfaces, good drivers and lenses ' Basler cameras. We used them a lot back in '. They where super nice.
Third option. Good Chinese cameras ' Vision Datum. In general, covers most of what Basler can do. But the software is a little worse, the design is a little worse. Etc., etc.
Forth Option. Super Small USB Boards (1, 2). They are nice if you want build your own camera.
The most configurable protocol is CSI. You can use a different number of lines or a different approach to transmission. Both the fastest and the slowest cameras are made with CSI protocol.
Cameras transmit raw information ' this allows you to preprocess the image yourself. Also, it's one of the fastest protocols.
There are a lot of camera vendors. You can choose a camera that suits the task.
Also, there are a lot of different connectors based on the top of the CSI protocol.
Limited length. This can be partially fixed with coaxial connectors, but this increases the system's complexity and cost. People try to stay within the 30cm main range for most everyday applications. But it's hard to find something much longer then 10m.
If your board does not have a separate chip for image encoding, you must do it on the processor. Which will additionally load it
More development time if you go down to the lower level.
CSI cameras are different. They require mutual calibration of the camera and the board. If this is some 'arbitrary camera and arbitrary board,' ' they may not work out of the box.
When you need to maximize control over the system, when you need to achieve the minimum production cost but do not want to lay out your own matrix yet, or when the final device should be small (this can be achieved with USB, but with CSI, the choice will be greater).
Also, if you are still developing your own board ' using CSI is a fairly logical step.
Of course, there are a few classic examples that everyone uses
RPi camera ' (works on a lot of boards)
On the Nvidia website, you can find a lot of cameras that work with Jetson.
And here is, for example, another extensive list of different cameras.
A clear protocol that will work with all devices. Problems arise much less often than with USB. Lots of goodies out of the box: the camera can be on the other side of the world. Multicast.
There are many cameras on the market. You can find good lenses, good lighting, and competent filters right out of the box.
You can find good cases. Dust and moisture are protected with heating and anti-fogging.
You can find full control: rotation, zoom, pointing, and sharpness.
High latency ' much higher than USB/CSI. Usually much more expensive than USB and CSI. Cheap models have almost no settings and may not have a good picture.
You are essentially buying a box. No ability to configure internal algorithms. Unless you are developing a camera.
You need a network infrastructure. Most likely, you will need a router and lay networks.
When latency is not important to you. When there are many users. When you have already installed the camera and the algorithm needs to be run on a ready camera. When you have a central computer where you want to calculate everything. When the working conditions are challenging.
From expensive cameras, Moxa and Axis are worth mentioning.
Middle class ' HikVision and Dahua.
You can go to Aliexpress for cheap cameras. But remember that for some, even receiving a stream is a problem. The cameras I chose 2'3 years ago are already out of stock. Different cameras from the same vendor may not work, etc.
There is no straightforward solution to the question, 'What camera should I choose?' Even top companies experiment a lot.
So, the best approach is to schedule an additional amount of time to research this question for your case as well. After this:
While you wait for the camera of your dreams, take some simple USB/LAN cameras for experiments.
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